打飞机代码:显示、控制玩具飞机-面向对象

import pygame
from pygame.locals import *
'''
    4. 使用面向对象的方式显示飞机,以及控制其左右移动
    练一下:接下来要做的任务:
    1. 实现飞机在你想要的位置显示
    2. 实现按键控制飞机移动
    3. 实现按下空格键的时候,显示一颗子弹
'''
class HeroPlane(object):
    def __init__(self,screen):
        
        self.x = 230
        self.y = 600
        
        self.screen = screen
        
        self.imageName = "./feiji/hero.gif"
        
        self.image = pygame.image.load(self.imageName).convert()
        
        self.bullet = []
    def display(self):
        self.screen.blit(self.image,(self.x,self.y))
    def moveLeft(self):
        self.x -= 10
    def moveRight(self):
        self.x += 10
    def sheBullet(self):
        pass
if __name__ == "__main__":
    
    screen = pygame.display.set_mode((480,890),0,32)
    
    background = pygame.image.load("./feiji/background.png").convert()
    
    heroPlane = HeroPlane(screen)
    
    while True:
        screen.blit(background,(0,0))
        heroPlane.display()
        
        for event in pygame.event.get():
            
            if event.type == QUIT:
                print("exit")
                exit()
            elif event.type == KEYDOWN:
                if event.key == K_a or event.key == K_LEFT:
                    print('left')
                    heroPlane.moveLeft()
                    
                elif event.key == K_d or event.key == K_RIGHT:
                    print('right')
                    heroPlane.moveRight()
                elif event.key == K_SPACE:
                    print('space')
        pygame.display.update()